BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Mapper162.cs

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2016-10-29 13:49:24 +00:00
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public sealed class Mapper162 : NES.NESBoardBase
{
private ByteBuffer reg = new ByteBuffer(8);
private int prg_bank_mask_32k;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER162":
case "UNIF_UNL-FS304":
break;
default:
return false;
}
prg_bank_mask_32k = Cart.prg_size / 32 - 1;
reg[0] = 3;
reg[3] = 7;
return true;
}
public override void Dispose()
{
reg.Dispose();
base.Dispose();
}
public override void SyncState(Serializer ser)
{
ser.Sync("regs", ref reg);
base.SyncState(ser);
}
public override void WriteEXP(int addr, byte value)
{
if (addr >= 0x1000)
{
reg[(addr >> 8) & 3] = value;
}
else
{
base.WriteEXP(addr, value);
}
}
public override byte ReadPRG(int addr)
{
int bank = 0;
switch (reg[3] & 7)
{
case 0:
case 2:
bank = (reg[0] & 0xc) | (reg[1] & 2) | ((reg[2] & 0xf) << 4);
break;
case 1:
case 3:
bank = (reg[0] & 0xc) | (reg[2] & 0xf) << 4;
break;
case 4:
case 6:
bank = (reg[0] & 0xe) | ((reg[1] >> 1) & 1) | ((reg[2] & 0xf) << 4);
break;
case 5:
case 7:
bank = (reg[0] & 0xf) | ((reg[2] & 0xf) << 4);
break;
}
return ROM[((bank & prg_bank_mask_32k) << 15) + addr];
}
}
}