2016-12-16 14:50:05 +00:00
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using BizHawk.Emulation.Cores.Components;
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2016-12-11 17:14:42 +00:00
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namespace BizHawk.Emulation.Cores.Sega.MasterSystem
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{
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// Sound refactor TODO: Implement ISoundProvider without the need for FakeSyncSound
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public sealed partial class SMS
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{
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private FakeSyncSound _fakeSyncSound;
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private IAsyncSoundProvider ActiveSoundProvider;
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private SoundMixer SoundMixer;
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}
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}
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