BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/SMS/SMS.ISoundProvider.cs

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350 B
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using BizHawk.Emulation.Cores.Components;
namespace BizHawk.Emulation.Cores.Sega.MasterSystem
{
// Sound refactor TODO: Implement ISoundProvider without the need for FakeSyncSound
public sealed partial class SMS
{
private FakeSyncSound _fakeSyncSound;
private IAsyncSoundProvider ActiveSoundProvider;
private SoundMixer SoundMixer;
}
}