BizHawk/libmeteor/include/ameteor/timer.hpp

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2012-11-19 22:43:34 +00:00
// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __TIMER_H__
#define __TIMER_H__
#include "clock.hpp"
#include <stdint.h>
#include <istream>
#include <ostream>
namespace AMeteor
{
class Timer
{
public :
Timer (int8_t num, Timer* next) :
m_num(num),
m_reload(0),
m_count(0),
m_control(0),
m_next(next)
{
}
void Reset ();
void SetReload (uint16_t rel)
{
m_reload = rel;
}
void Reload ();
uint16_t GetCount () const;
bool SaveState (std::ostream& stream);
bool LoadState (std::istream& stream);
private :
union Control
{
Control(uint16_t v) :
w(v)
{ }
uint16_t w;
struct
{
unsigned int prescaler : 2;
bool countup : 1;
unsigned int unused1 : 3;
bool irq : 1;
bool start : 1;
unsigned int unused2 : 8;
} b;
};
const int8_t m_num;
uint16_t m_reload;
uint32_t m_count;
Control m_control;
Timer* m_next;
void TimeEvent ();
void Countup ();
friend void Clock::Commit();
};
}
#endif