BizHawk/BizHawk.Emulation/Consoles/Sega/SMS/MemoryMap.Sega.cs

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2011-01-11 02:55:51 +00:00
namespace BizHawk.Emulation.Consoles.Sega
{
public partial class SMS
{
// The Sega memory mapper layout looks like so:
// $0000-$03FF - ROM (unpaged)
// $0400-$3FFF - ROM mapper slot 0
// $4000-$7FFF - ROM mapper slot 1
// $8000-$BFFF - ROM mapper slot 2 - OR - SaveRAM
// $C000-$DFFF - System RAM
// $E000-$FFFF - System RAM (mirror)
// $FFFC - SaveRAM mapper control
// $FFFD - Mapper slot 0 control
// $FFFE - Mapper slot 1 control
// $FFFF - Mapper slot 2 control
private const ushort BankSizeMask = 0x3FFF;
private const ushort RamSizeMask = 0x1FFF;
private byte ReadMemory(ushort address)
{
if (address < 1024)
return RomData[address];
if (address < BankSize)
return RomData[(RomBank0*BankSize) + address];
if (address < BankSize * 2)
return RomData[(RomBank1*BankSize) + (address & BankSizeMask)];
if (address < BankSize * 3)
{
switch (SaveRamBank)
{
case 0: return RomData[(RomBank2*BankSize) + (address & BankSizeMask)];
case 1: return SaveRAM[address & BankSizeMask];
case 2: return SaveRAM[BankSize + (address & BankSizeMask)];
}
}
return SystemRam[address & RamSizeMask];
}
private void WriteMemory(ushort address, byte value)
{
if (address >= 0xC000)
SystemRam[address & RamSizeMask] = value;
else if (address >= 0x8000)
{
SaveRamModified = true;
switch (SaveRamBank)
{
case 1: SaveRAM[address & BankSizeMask] = value; return;
case 2: SaveRAM[BankSize + (address & BankSizeMask)] = value; return;
}
}
if (address >= 0xFFFC)
{
if (address == 0xFFFC)
{
if ((value & 8) != 0)
SaveRamBank = (byte)((value & 4) == 0 ? 1 : 2); // SaveRAM selected
else
SaveRamBank = 0; // ROM bank selected
}
else if (address == 0xFFFD) RomBank0 = (byte)(value % RomBanks);
else if (address == 0xFFFE) RomBank1 = (byte)(value % RomBanks);
else if (address == 0xFFFF) RomBank2 = (byte)(value % RomBanks);
return;
}
}
private void InitSegaMapper()
{
Cpu.ReadMemory = ReadMemory;
Cpu.WriteMemory = WriteMemory;
WriteMemory(0xFFFC, 0);
WriteMemory(0xFFFD, 0);
WriteMemory(0xFFFE, 1);
WriteMemory(0xFFFF, 2);
}
// Mapper when loading a BIOS as a ROM
private bool BiosMapped { get { return (Port3E & 0x08) == 0; } }
private byte ReadMemoryBIOS(ushort address)
{
if (BiosMapped == false && address < BankSize * 3)
return 0x00;
if (address < 1024)
return RomData[address];
if (address < BankSize)
return RomData[(RomBank0 * BankSize) + address];
if (address < BankSize * 2)
return RomData[(RomBank1 * BankSize) + (address & BankSizeMask)];
if (address < BankSize * 3)
return RomData[(RomBank2 * BankSize) + (address & BankSizeMask)];
return SystemRam[address & RamSizeMask];
}
private void WriteMemoryBIOS(ushort address, byte value)
{
if (address >= 0xC000)
SystemRam[address & RamSizeMask] = value;
if (address >= 0xFFFC)
{
if (address == 0xFFFD) RomBank0 = (byte)(value % RomBanks);
else if (address == 0xFFFE) RomBank1 = (byte)(value % RomBanks);
else if (address == 0xFFFF) RomBank2 = (byte)(value % RomBanks);
return;
}
}
private void InitBiosMapper()
{
Cpu.ReadMemory = ReadMemoryBIOS;
Cpu.WriteMemory = WriteMemoryBIOS;
WriteMemory(0xFFFC, 0);
WriteMemory(0xFFFD, 0);
WriteMemory(0xFFFE, 1);
WriteMemory(0xFFFF, 2);
}
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}
}