2011-01-11 02:55:51 +00:00
|
|
|
|
namespace BizHawk.Emulation.Consoles.Sega
|
|
|
|
|
{
|
|
|
|
|
public partial class SMS
|
|
|
|
|
{
|
|
|
|
|
// The Sega memory mapper layout looks like so:
|
|
|
|
|
// $0000-$03FF - ROM (unpaged)
|
|
|
|
|
// $0400-$3FFF - ROM mapper slot 0
|
|
|
|
|
// $4000-$7FFF - ROM mapper slot 1
|
|
|
|
|
// $8000-$BFFF - ROM mapper slot 2 - OR - SaveRAM
|
|
|
|
|
// $C000-$DFFF - System RAM
|
|
|
|
|
// $E000-$FFFF - System RAM (mirror)
|
|
|
|
|
// $FFFC - SaveRAM mapper control
|
|
|
|
|
// $FFFD - Mapper slot 0 control
|
|
|
|
|
// $FFFE - Mapper slot 1 control
|
|
|
|
|
// $FFFF - Mapper slot 2 control
|
|
|
|
|
|
|
|
|
|
private const ushort BankSizeMask = 0x3FFF;
|
|
|
|
|
private const ushort RamSizeMask = 0x1FFF;
|
|
|
|
|
|
|
|
|
|
private byte ReadMemory(ushort address)
|
|
|
|
|
{
|
|
|
|
|
if (address < 1024)
|
|
|
|
|
return RomData[address];
|
|
|
|
|
if (address < BankSize)
|
|
|
|
|
return RomData[(RomBank0*BankSize) + address];
|
|
|
|
|
if (address < BankSize * 2)
|
|
|
|
|
return RomData[(RomBank1*BankSize) + (address & BankSizeMask)];
|
|
|
|
|
if (address < BankSize * 3)
|
|
|
|
|
{
|
|
|
|
|
switch (SaveRamBank)
|
|
|
|
|
{
|
|
|
|
|
case 0: return RomData[(RomBank2*BankSize) + (address & BankSizeMask)];
|
|
|
|
|
case 1: return SaveRAM[address & BankSizeMask];
|
|
|
|
|
case 2: return SaveRAM[BankSize + (address & BankSizeMask)];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return SystemRam[address & RamSizeMask];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void WriteMemory(ushort address, byte value)
|
|
|
|
|
{
|
|
|
|
|
if (address >= 0xC000)
|
|
|
|
|
SystemRam[address & RamSizeMask] = value;
|
|
|
|
|
|
|
|
|
|
else if (address >= 0x8000)
|
|
|
|
|
{
|
|
|
|
|
SaveRamModified = true;
|
|
|
|
|
switch (SaveRamBank)
|
|
|
|
|
{
|
|
|
|
|
case 1: SaveRAM[address & BankSizeMask] = value; return;
|
|
|
|
|
case 2: SaveRAM[BankSize + (address & BankSizeMask)] = value; return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (address >= 0xFFFC)
|
|
|
|
|
{
|
|
|
|
|
if (address == 0xFFFC)
|
|
|
|
|
{
|
|
|
|
|
if ((value & 8) != 0)
|
|
|
|
|
SaveRamBank = (byte)((value & 4) == 0 ? 1 : 2); // SaveRAM selected
|
|
|
|
|
else
|
|
|
|
|
SaveRamBank = 0; // ROM bank selected
|
|
|
|
|
}
|
|
|
|
|
else if (address == 0xFFFD) RomBank0 = (byte)(value % RomBanks);
|
|
|
|
|
else if (address == 0xFFFE) RomBank1 = (byte)(value % RomBanks);
|
|
|
|
|
else if (address == 0xFFFF) RomBank2 = (byte)(value % RomBanks);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void InitSegaMapper()
|
|
|
|
|
{
|
|
|
|
|
Cpu.ReadMemory = ReadMemory;
|
|
|
|
|
Cpu.WriteMemory = WriteMemory;
|
|
|
|
|
WriteMemory(0xFFFC, 0);
|
|
|
|
|
WriteMemory(0xFFFD, 0);
|
|
|
|
|
WriteMemory(0xFFFE, 1);
|
|
|
|
|
WriteMemory(0xFFFF, 2);
|
|
|
|
|
}
|
2011-01-28 04:23:35 +00:00
|
|
|
|
|
|
|
|
|
// Mapper when loading a BIOS as a ROM
|
|
|
|
|
|
|
|
|
|
private bool BiosMapped { get { return (Port3E & 0x08) == 0; } }
|
|
|
|
|
|
|
|
|
|
private byte ReadMemoryBIOS(ushort address)
|
|
|
|
|
{
|
|
|
|
|
if (BiosMapped == false && address < BankSize * 3)
|
|
|
|
|
return 0x00;
|
|
|
|
|
|
|
|
|
|
if (address < 1024)
|
|
|
|
|
return RomData[address];
|
|
|
|
|
if (address < BankSize)
|
|
|
|
|
return RomData[(RomBank0 * BankSize) + address];
|
|
|
|
|
if (address < BankSize * 2)
|
|
|
|
|
return RomData[(RomBank1 * BankSize) + (address & BankSizeMask)];
|
|
|
|
|
if (address < BankSize * 3)
|
|
|
|
|
return RomData[(RomBank2 * BankSize) + (address & BankSizeMask)];
|
|
|
|
|
|
|
|
|
|
return SystemRam[address & RamSizeMask];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void WriteMemoryBIOS(ushort address, byte value)
|
|
|
|
|
{
|
|
|
|
|
if (address >= 0xC000)
|
|
|
|
|
SystemRam[address & RamSizeMask] = value;
|
|
|
|
|
|
|
|
|
|
if (address >= 0xFFFC)
|
|
|
|
|
{
|
|
|
|
|
if (address == 0xFFFD) RomBank0 = (byte)(value % RomBanks);
|
|
|
|
|
else if (address == 0xFFFE) RomBank1 = (byte)(value % RomBanks);
|
|
|
|
|
else if (address == 0xFFFF) RomBank2 = (byte)(value % RomBanks);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void InitBiosMapper()
|
|
|
|
|
{
|
|
|
|
|
Cpu.ReadMemory = ReadMemoryBIOS;
|
|
|
|
|
Cpu.WriteMemory = WriteMemoryBIOS;
|
|
|
|
|
WriteMemory(0xFFFC, 0);
|
|
|
|
|
WriteMemory(0xFFFD, 0);
|
|
|
|
|
WriteMemory(0xFFFE, 1);
|
|
|
|
|
WriteMemory(0xFFFF, 2);
|
|
|
|
|
}
|
2011-01-11 02:55:51 +00:00
|
|
|
|
}
|
|
|
|
|
}
|