BizHawk/BizHawk.Client.Common/lua/EmuLuaLibrary.Joypad.cs

199 lines
4.9 KiB
C#
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using System;
using LuaInterface;
namespace BizHawk.Client.Common
{
public class JoypadLuaLibrary : LuaLibraryBase
{
public JoypadLuaLibrary(Lua lua)
{
_lua = lua;
}
public override string Name { get { return "joypad"; } }
private readonly Lua _lua;
[LuaMethodAttributes(
"get",
"returns a lua table of the controller buttons pressed. If supplied, it will only return a table of buttons for the given controller"
)]
public LuaTable Get(object controller = null)
{
var buttons = _lua.NewTable();
foreach (var button in Global.ControllerOutput.Source.Type.BoolButtons)
{
if (controller == null)
{
buttons[button] = Global.ControllerOutput[button];
}
else if (button.Length >= 3 && button.Substring(0, 2) == "P" + LuaInt(controller))
{
buttons[button.Substring(3)] = Global.ControllerOutput["P" + LuaInt(controller) + " " + button.Substring(3)];
}
}
foreach (var button in Global.ControllerOutput.Source.Type.FloatControls)
{
if (controller == null)
{
buttons[button] = Global.ControllerOutput.GetFloat(button);
}
else if (button.Length >= 3 && button.Substring(0, 2) == "P" + LuaInt(controller))
{
buttons[button.Substring(3)] = Global.ControllerOutput.GetFloat("P" + LuaInt(controller) + " " + button.Substring(3));
}
}
buttons["clear"] = null;
buttons["getluafunctionslist"] = null;
buttons["output"] = null;
return buttons;
}
[LuaMethodAttributes(
"getimmediate",
"returns a lua table of any controller buttons currently pressed by the user"
)]
public LuaTable GetImmediate()
{
var buttons = _lua.NewTable();
foreach (var button in Global.ActiveController.Type.BoolButtons)
{
buttons[button] = Global.ActiveController[button];
}
return buttons;
}
[LuaMethodAttributes(
"set",
"sets the given buttons to their provided values for the current frame"
)]
public void Set(LuaTable buttons, object controller = null)
{
try
{
foreach (var button in buttons.Keys)
{
var invert = false;
bool? theValue;
var theValueStr = buttons[button].ToString();
if (!String.IsNullOrWhiteSpace(theValueStr))
{
if (theValueStr.ToLower() == "false")
{
theValue = false;
}
else if (theValueStr.ToLower() == "true")
{
theValue = true;
}
else
{
invert = true;
theValue = null;
}
}
else
{
theValue = null;
}
if (!invert)
{
if (theValue == true)
{
if (controller == null) // Force On
{
Global.ClickyVirtualPadController.Click(button.ToString());
Global.ForceOffAdaptor.SetSticky(button.ToString(), false);
}
else
{
Global.ClickyVirtualPadController.Click("P" + controller + " " + button);
Global.ForceOffAdaptor.SetSticky("P" + controller + " " + button, false);
}
}
else if (theValue == false) // Force off
{
if (controller == null)
{
Global.ForceOffAdaptor.SetSticky(button.ToString(), true);
}
else
{
Global.ForceOffAdaptor.SetSticky("P" + controller + " " + button, true);
}
}
else
{
// Turn everything off
if (controller == null)
{
Global.ForceOffAdaptor.SetSticky(button.ToString(), false);
}
else
{
Global.ForceOffAdaptor.SetSticky("P" + controller + " " + button, false);
}
}
}
else // Inverse
{
if (controller == null)
{
Global.StickyXORAdapter.SetSticky(button.ToString(), true);
Global.ForceOffAdaptor.SetSticky(button.ToString(), false);
}
else
{
Global.StickyXORAdapter.SetSticky("P" + controller + " " + button, true);
Global.ForceOffAdaptor.SetSticky("P" + controller + " " + button, false);
}
}
}
}
catch
{
/*Eat it*/
}
}
[LuaMethodAttributes(
"setanalog",
"sets the given analog controls to their provided values for the current frame. Note that unlike set() there is only the logic of overriding with the given value."
)]
public void SetAnalog(LuaTable controls, object controller = null)
{
try
{
foreach (var name in controls.Keys)
{
var theValueStr = controls[name].ToString();
if (!String.IsNullOrWhiteSpace(theValueStr))
{
try
{
var theValue = float.Parse(theValueStr);
if (controller == null)
{
Global.StickyXORAdapter.SetFloat(name.ToString(), theValue);
}
else
{
Global.StickyXORAdapter.SetFloat("P" + controller + " " + name, theValue);
}
}
catch { }
}
}
}
catch { /*Eat it*/ }
}
}
}