/*
*   Glide64 - Glide video plugin for Nintendo 64 emulators.
*   Copyright (c) 2002  Dave2001
*
*   This program is free software; you can redistribute it and/or modify
*   it under the terms of the GNU General Public License as published by
*   the Free Software Foundation; either version 2 of the License, or
*   any later version.
*
*   This program is distributed in the hope that it will be useful,
*   but WITHOUT ANY WARRANTY; without even the implied warranty of
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*   GNU General Public License for more details.
*
*   You should have received a copy of the GNU General Public
*   Licence along with this program; if not, write to the Free
*   Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 
*   Boston, MA  02110-1301, USA
*/

//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
// Project started on December 29th, 2001
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified.  Take out your modified code sections, and tell me where to put them.  If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
// Official Glide64 development channel: #Glide64 on EFnet
//
// Original author: Dave2001 (Dave2999@hotmail.com)
// Other authors: Gonetz, Gugaman
//
//****************************************************************

#include "TexLoad4b.h"
#include "TexLoad8b.h"
#include "TexLoad16b.h"
#include "TexLoad32b.h"

#ifndef _WIN32
#include <string.h>
#endif // _WIN32

DWORD LoadNone (unsigned char * dst, unsigned char * src, int wid_64, int height, int line, int real_width, int tile)
{
    return GR_TEXFMT_ARGB_1555;
}

typedef DWORD (*texfunc)(unsigned char *, unsigned char *, int, int, int, int, int);
texfunc load_table [4][5] = {   // [size][format]
    { Load4bSelect, LoadNone, Load4bCI, Load4bIA,  Load4bI},
    { Load8bCI,     LoadNone, Load8bCI, Load8bIA,  Load8bI},
    { Load16bRGBA,  LoadNone, LoadNone, Load16bIA, LoadNone},
    { Load32bRGBA,  LoadNone, LoadNone, LoadNone,  LoadNone}
};

