<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release-LUAPERKS|Win32">
      <Configuration>Release-LUAPERKS</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release-LUAPERKS|x64">
      <Configuration>Release-LUAPERKS</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{0A82CC4C-9A27-461C-8DB0-A65AC6393748}</ProjectGuid>
    <RootNamespace>lua511</RootNamespace>
    <Keyword>ManagedCProj</Keyword>
    <ProjectName>lua51</ProjectName>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v140_xp</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v140_xp</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v140_xp</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v140_xp</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v140_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v140_xp</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>
    <LinkKeyFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    </LinkKeyFile>
    <LinkKeyFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">false</LinkIncremental>
    <LinkKeyFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    </LinkKeyFile>
    <LinkKeyFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <LinkKeyFile Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'" />
    <LinkKeyFile Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'" />
    <LinkDelaySign Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    </LinkDelaySign>
    <LinkDelaySign Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <LinkDelaySign Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'" />
    <LinkDelaySign Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'" />
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>LUA_BUILD_AS_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExceptionHandling>Async</ExceptionHandling>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>gdi32.lib;opengl32.lib;shell32.lib;user32.lib;comctl32.lib;kernel32.lib;ws2_32.lib;psapi.lib;AdvAPI32.Lib;ole32.lib;mpr.lib;comdlg32.lib;WinSpool.Lib</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AssemblyDebug>true</AssemblyDebug>
      <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>LUA_BUILD_AS_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExceptionHandling>Async</ExceptionHandling>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>gdi32.lib;opengl32.lib;shell32.lib;user32.lib;comctl32.lib;kernel32.lib;ws2_32.lib;psapi.lib;AdvAPI32.Lib;ole32.lib;mpr.lib;comdlg32.lib;WinSpool.Lib</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AssemblyDebug>true</AssemblyDebug>
      <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
      <SubSystem>Windows</SubSystem>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <CallingConvention>Cdecl</CallingConvention>
      <PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>.libs\luaperks.lib;gdi32.lib;opengl32.lib;shell32.lib;user32.lib;comctl32.lib;kernel32.lib;ws2_32.lib;psapi.lib;AdvAPI32.Lib;ole32.lib;mpr.lib;comdlg32.lib;WinSpool.Lib</AdditionalDependencies>
      <OutputFile>$(OutDir)lua51.dll</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <MapExports>true</MapExports>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
      <SubSystem>Windows</SubSystem>
    </Link>
    <CustomBuildStep>
      <Command>
      </Command>
    </CustomBuildStep>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
    <PostBuildEvent>
      <Message>
      </Message>
    </PostBuildEvent>
    <Manifest>
      <AssemblyIdentity>
      </AssemblyIdentity>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <CallingConvention>Cdecl</CallingConvention>
      <PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>.libs\luaperks.lib;gdi32.lib;opengl32.lib;shell32.lib;user32.lib;comctl32.lib;kernel32.lib;ws2_32.lib;psapi.lib;AdvAPI32.Lib;ole32.lib;mpr.lib;comdlg32.lib;WinSpool.Lib</AdditionalDependencies>
      <OutputFile>$(OutDir)lua51.dll</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <MapExports>true</MapExports>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
      <SubSystem>Windows</SubSystem>
    </Link>
    <CustomBuildStep>
      <Command>
      </Command>
    </CustomBuildStep>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
    <PostBuildEvent>
      <Message>
      </Message>
    </PostBuildEvent>
    <Manifest>
      <AssemblyIdentity>
      </AssemblyIdentity>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">
    <ClCompile>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <CallingConvention>Cdecl</CallingConvention>
      <PreprocessorDefinitions>LUAPERKS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>legacy_stdio_definitions.lib;.libs\luaperks.lib;gdi32.lib;opengl32.lib;shell32.lib;user32.lib;comctl32.lib;kernel32.lib;ws2_32.lib;psapi.lib;AdvAPI32.Lib;ole32.lib;mpr.lib;comdlg32.lib;WinSpool.Lib</AdditionalDependencies>
      <OutputFile>$(OutDir)lua51.dll</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <MapExports>true</MapExports>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
      <SubSystem>Windows</SubSystem>
    </Link>
    <CustomBuildStep>
      <Command>
      </Command>
    </CustomBuildStep>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
    <PostBuildEvent>
      <Message>
      </Message>
    </PostBuildEvent>
    <Manifest>
      <AssemblyIdentity>
      </AssemblyIdentity>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">
    <ClCompile>
      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <CallingConvention>Cdecl</CallingConvention>
      <PreprocessorDefinitions>LUAPERKS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>.libs\luaperks.lib;gdi32.lib;opengl32.lib;shell32.lib;user32.lib;comctl32.lib;kernel32.lib;ws2_32.lib;psapi.lib;AdvAPI32.Lib;ole32.lib;mpr.lib;comdlg32.lib;WinSpool.Lib</AdditionalDependencies>
      <OutputFile>$(OutDir)lua51.dll</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>$(OutDir)$(TargetName).map</MapFileName>
      <MapExports>true</MapExports>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
      <SubSystem>Windows</SubSystem>
    </Link>
    <CustomBuildStep>
      <Command>
      </Command>
    </CustomBuildStep>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
    <PostBuildEvent>
      <Message>
      </Message>
    </PostBuildEvent>
    <Manifest>
      <AssemblyIdentity>
      </AssemblyIdentity>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemGroup>
    <Reference Include="System">
      <CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="LuaDLL.cpp">
      <PreprocessToFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PreprocessToFile>
      <PreprocessToFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</PreprocessToFile>
      <PreprocessToFile Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</PreprocessToFile>
      <PreprocessToFile Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">false</PreprocessToFile>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsManaged>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsManaged>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">true</CompileAsManaged>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">true</CompileAsManaged>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsManaged>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsManaged>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">false</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExceptionHandling>
      <ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExceptionHandling>
    </ClCompile>
    <ClCompile Include="luaglue.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="lapi.h" />
    <ClInclude Include="lauxlib.h" />
    <ClInclude Include="lcode.h" />
    <ClInclude Include="ldebug.h" />
    <ClInclude Include="ldo.h" />
    <ClInclude Include="lfunc.h" />
    <ClInclude Include="lgc.h" />
    <ClInclude Include="llex.h" />
    <ClInclude Include="llimits.h" />
    <ClInclude Include="lmem.h" />
    <ClInclude Include="lobject.h" />
    <ClInclude Include="lopcodes.h" />
    <ClInclude Include="lparser.h" />
    <ClInclude Include="lstate.h" />
    <ClInclude Include="lstring.h" />
    <ClInclude Include="ltable.h" />
    <ClInclude Include="ltm.h" />
    <ClInclude Include="lua.h" />
    <ClInclude Include="luaconf.h" />
    <ClInclude Include="lundump.h" />
    <ClInclude Include="lvm.h" />
    <ClInclude Include="lzio.h" />
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="..\..\Libs\luaperks.7z">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call $(ProjectDir)..\..\libs\un7z_and_touch.bat $(ProjectDir)\..\..\libs\ $(ProjectDir) luaperks.7z $(ProjectDir).libs\luaperks.lib $(ProjectDir).libs\luaperks.tag</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call $(ProjectDir)..\..\libs\un7z_and_touch.bat $(ProjectDir)\..\..\libs\ $(ProjectDir) luaperks.7z $(ProjectDir).libs\luaperks.lib $(ProjectDir).libs\luaperks.tag</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">call $(ProjectDir)..\..\libs\un7z_and_touch.bat $(ProjectDir)\..\..\libs\ $(ProjectDir) luaperks.7z $(ProjectDir).libs\luaperks.lib $(ProjectDir).libs\luaperks.tag</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">call $(ProjectDir)..\..\libs\un7z_and_touch.bat $(ProjectDir)\..\..\libs\ $(ProjectDir) luaperks.7z $(ProjectDir).libs\luaperks.lib $(ProjectDir).libs\luaperks.tag</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.libs\luaperks.tag</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.libs\luaperks.tag</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">.libs\luaperks.tag</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">.libs\luaperks.tag</Outputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\libs\7z.exe;..\..\libs\un7z_and_touch.bat</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\libs\7z.exe;..\..\libs\un7z_and_touch.bat</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">..\..\libs\7z.exe;..\..\libs\un7z_and_touch.bat</AdditionalInputs>
      <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|x64'">..\..\libs\7z.exe;..\..\libs\un7z_and_touch.bat</AdditionalInputs>
    </CustomBuild>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
  <ProjectExtensions>
    <VisualStudio>
      <UserProperties />
    </VisualStudio>
  </ProjectExtensions>
</Project>