// GLSL shader autogenerated by cg2glsl.py.
#if defined(VERTEX)

#if __VERSION__ >= 130
#define COMPAT_VARYING out
#define COMPAT_ATTRIBUTE in
#define COMPAT_TEXTURE texture
#else
#define COMPAT_VARYING varying 
#define COMPAT_ATTRIBUTE attribute 
#define COMPAT_TEXTURE texture2D
#endif

#ifdef GL_ES
#define COMPAT_PRECISION mediump
#else
#define COMPAT_PRECISION
#endif
COMPAT_VARYING     vec2 VARt8;

COMPAT_VARYING     vec4 VARt7;

COMPAT_VARYING     vec4 VARt6;

COMPAT_VARYING     vec4 VARt5;

COMPAT_VARYING     vec4 VARt4;

COMPAT_VARYING     vec4 VARt3;

COMPAT_VARYING     vec4 VARt2;

COMPAT_VARYING     vec4 VARt1;

COMPAT_VARYING     vec2 VARtexCoord;

COMPAT_VARYING     float _frame_rotation;





struct input_dummy {

    vec2 _video_size;

    vec2 _texture_size;

    vec2 _output_dummy_size;

    float _frame_count;

    float _frame_direction;

    float _frame_rotation;

};



struct out_vertex {

    vec2 VARtexCoord;

    vec4 VARt1;

    vec4 VARt2;

    vec4 VARt3;

    vec4 VARt4;

    vec4 VARt5;

    vec4 VARt6;

    vec4 VARt7;

    vec2 VARt8;

};



vec4 _oPosition1;

out_vertex _ret_0;



input_dummy _IN1;

vec4 _r0023;

COMPAT_ATTRIBUTE vec4 VertexCoord;

COMPAT_ATTRIBUTE vec4 TexCoord;



 
uniform mat4 MVPMatrix;
uniform int FrameDirection;
uniform int FrameCount;
uniform COMPAT_PRECISION vec2 OutputSize;
uniform COMPAT_PRECISION vec2 TextureSize;
uniform COMPAT_PRECISION vec2 InputSize;
void main()

{



    vec2 _ps;

    out_vertex _TMP17;



    _ps = vec2(1.00000000E+000/TextureSize.x, 1.00000000E+000/TextureSize.y);

    _r0023 = VertexCoord.x*MVPMatrix[0];

    _r0023 = _r0023 + VertexCoord.y*MVPMatrix[1];

    _r0023 = _r0023 + VertexCoord.z*MVPMatrix[2];

    _r0023 = _r0023 + VertexCoord.w*MVPMatrix[3];

    _oPosition1 = _r0023;

    _TMP17.VARt1 = vec4(TexCoord.x, TexCoord.y, TexCoord.x, TexCoord.y) + vec4(-_ps.x, -_ps.y, 0.00000000E+000, -_ps.y);

    _TMP17.VARt2 = vec4(TexCoord.x, TexCoord.y, TexCoord.x, TexCoord.y) + vec4(_ps.x, -_ps.y, 2.00000000E+000*_ps.x, -_ps.y);

    _TMP17.VARt3 = vec4(TexCoord.x, TexCoord.y, TexCoord.x, TexCoord.y) + vec4(-_ps.x, 0.00000000E+000, _ps.x, 0.00000000E+000);

    _TMP17.VARt4 = vec4(TexCoord.x, TexCoord.y, TexCoord.x, TexCoord.y) + vec4(2.00000000E+000*_ps.x, 0.00000000E+000, -_ps.x, _ps.y);

    _TMP17.VARt5 = vec4(TexCoord.x, TexCoord.y, TexCoord.x, TexCoord.y) + vec4(0.00000000E+000, _ps.y, _ps.x, _ps.y);

    _TMP17.VARt6 = vec4(TexCoord.x, TexCoord.y, TexCoord.x, TexCoord.y) + vec4(2.00000000E+000*_ps.x, _ps.y, -_ps.x, 2.00000000E+000*_ps.y);

    _TMP17.VARt7 = vec4(TexCoord.x, TexCoord.y, TexCoord.x, TexCoord.y) + vec4(0.00000000E+000, 2.00000000E+000*_ps.y, _ps.x, 2.00000000E+000*_ps.y);

    _TMP17.VARt8 = TexCoord.xy + vec2(2.00000000E+000*_ps.x, 2.00000000E+000*_ps.y);

    VARtexCoord = TexCoord.xy;

    VARt1 = _TMP17.VARt1;

    VARt2 = _TMP17.VARt2;

    VARt3 = _TMP17.VARt3;

    VARt4 = _TMP17.VARt4;

    VARt5 = _TMP17.VARt5;

    VARt6 = _TMP17.VARt6;

    VARt7 = _TMP17.VARt7;

    VARt8 = _TMP17.VARt8;

    gl_Position = _r0023;

    return;

} 
#elif defined(FRAGMENT)

#if __VERSION__ >= 130
#define COMPAT_VARYING in
#define COMPAT_TEXTURE texture
out vec4 FragColor;
#else
#define COMPAT_VARYING varying
#define FragColor gl_FragColor
#define COMPAT_TEXTURE texture2D
#endif

#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#define COMPAT_PRECISION mediump
#else
#define COMPAT_PRECISION
#endif
COMPAT_VARYING     vec2 VARt8;

COMPAT_VARYING     vec4 VARt7;

COMPAT_VARYING     vec4 VARt6;

COMPAT_VARYING     vec4 VARt5;

COMPAT_VARYING     vec4 VARt4;

COMPAT_VARYING     vec4 VARt3;

COMPAT_VARYING     vec4 VARt2;

COMPAT_VARYING     vec4 VARt1;

COMPAT_VARYING     vec2 VARtexCoord;

COMPAT_VARYING     float _frame_rotation;





struct input_dummy {

    vec2 _video_size;

    vec2 _texture_size;

    vec2 _output_dummy_size;

    float _frame_count;

    float _frame_direction;

    float _frame_rotation;

};



struct out_vertex {

    vec2 VARtexCoord;

    vec4 VARt1;

    vec4 VARt2;

    vec4 VARt3;

    vec4 VARt4;

    vec4 VARt5;

    vec4 VARt6;

    vec4 VARt7;

    vec2 VARt8;

};



vec4 _ret_0;

vec4 _TMP15;

vec4 _TMP14;

vec4 _TMP13;

vec4 _TMP12;

vec4 _TMP11;

vec4 _TMP10;

vec4 _TMP9;

vec4 _TMP8;

vec4 _TMP7;

vec4 _TMP6;

vec4 _TMP5;

vec4 _TMP4;

vec4 _TMP3;

vec4 _TMP2;

vec4 _TMP1;

vec4 _TMP0;

out_vertex _VAR1;

uniform sampler2D Texture;

input_dummy _IN1;

vec2 _x0035;

vec4 _C0069;

vec4 _C0079[1];

vec4 _C0081;

float _C0091;

vec4 _C0093;

float _C0103;

vec4 _C0105;

float _C0115;

vec4 _TMP116;

vec4 _TMP117;

vec4 _TMP118;

vec4 _TMP119;

vec4 _TMP120;

vec4 _TMP121;

vec4 _TMP122;

vec4 _TMP123;

vec4 _TMP124;

vec4 _TMP125;

vec4 _TMP126;

vec4 _TMP127;

vec4 _TMP128;

vec4 _TMP129;

vec4 _TMP130;

vec4 _TMP131;



 
uniform int FrameDirection;
uniform int FrameCount;
uniform COMPAT_PRECISION vec2 OutputSize;
uniform COMPAT_PRECISION vec2 TextureSize;
uniform COMPAT_PRECISION vec2 InputSize;
void main()

{



    vec2 _fp;

    vec4 _TMP26[1];

    vec4 _TMP27;

    vec4 _TMP29[4];

    vec4 _TMP30[4];

    vec4 _TMP31[4];



    _x0035 = VARtexCoord*TextureSize;

    _fp = fract(_x0035);

    _TMP0 = COMPAT_TEXTURE(Texture, VARt1.xy);

    _TMP1 = COMPAT_TEXTURE(Texture, VARt1.zw);

    _TMP2 = COMPAT_TEXTURE(Texture, VARt2.xy);

    _TMP3 = COMPAT_TEXTURE(Texture, VARt2.zw);

    _TMP4 = COMPAT_TEXTURE(Texture, VARt3.xy);

    _TMP5 = COMPAT_TEXTURE(Texture, VARtexCoord);

    _TMP6 = COMPAT_TEXTURE(Texture, VARt3.zw);

    _TMP7 = COMPAT_TEXTURE(Texture, VARt4.xy);

    _TMP8 = COMPAT_TEXTURE(Texture, VARt4.zw);

    _TMP9 = COMPAT_TEXTURE(Texture, VARt5.xy);

    _TMP10 = COMPAT_TEXTURE(Texture, VARt5.zw);

    _TMP11 = COMPAT_TEXTURE(Texture, VARt6.xy);

    _TMP12 = COMPAT_TEXTURE(Texture, VARt6.zw);

    _TMP13 = COMPAT_TEXTURE(Texture, VARt7.xy);

    _TMP14 = COMPAT_TEXTURE(Texture, VARt7.zw);

    _TMP15 = COMPAT_TEXTURE(Texture, VARt8.xy);

    _TMP31[0] = vec4(_TMP0.x, _TMP1.x, _TMP2.x, _TMP3.x);

    _TMP31[1] = vec4(_TMP4.x, _TMP5.x, _TMP6.x, _TMP7.x);

    _TMP31[2] = vec4(_TMP8.x, _TMP9.x, _TMP10.x, _TMP11.x);

    _TMP31[3] = vec4(_TMP12.x, _TMP13.x, _TMP14.x, _TMP15.x);

    _TMP30[0] = vec4(_TMP0.y, _TMP1.y, _TMP2.y, _TMP3.y);

    _TMP30[1] = vec4(_TMP4.y, _TMP5.y, _TMP6.y, _TMP7.y);

    _TMP30[2] = vec4(_TMP8.y, _TMP9.y, _TMP10.y, _TMP11.y);

    _TMP30[3] = vec4(_TMP12.y, _TMP13.y, _TMP14.y, _TMP15.y);

    _TMP29[0] = vec4(_TMP0.z, _TMP1.z, _TMP2.z, _TMP3.z);

    _TMP29[1] = vec4(_TMP4.z, _TMP5.z, _TMP6.z, _TMP7.z);

    _TMP29[2] = vec4(_TMP8.z, _TMP9.z, _TMP10.z, _TMP11.z);

    _TMP29[3] = vec4(_TMP12.z, _TMP13.z, _TMP14.z, _TMP15.z);

    _TMP27[0] = _fp.x*_fp.x*_fp.x;

    _TMP27[1] = _fp.x*_fp.x;

    _TMP27[2] = _fp.x;

    _TMP116.x = _TMP27[0];

    _TMP116.y = _TMP27[1];

    _TMP116.z = _TMP27[2];

    _TMP116.w = 1.00000000E+000;

    _C0069[0] = dot(vec4( -1.66666672E-001, 5.00000000E-001, -3.33333343E-001, 0.00000000E+000), _TMP116);

    _TMP117.x = _TMP27[0];

    _TMP117.y = _TMP27[1];

    _TMP117.z = _TMP27[2];

    _TMP117.w = 1.00000000E+000;

    _C0069[1] = dot(vec4( 5.00000000E-001, -1.00000000E+000, -5.00000000E-001, 1.00000000E+000), _TMP117);

    _TMP118.x = _TMP27[0];

    _TMP118.y = _TMP27[1];

    _TMP118.z = _TMP27[2];

    _TMP118.w = 1.00000000E+000;

    _C0069[2] = dot(vec4( -5.00000000E-001, 5.00000000E-001, 1.00000000E+000, 0.00000000E+000), _TMP118);

    _TMP119.x = _TMP27[0];

    _TMP119.y = _TMP27[1];

    _TMP119.z = _TMP27[2];

    _TMP119.w = 1.00000000E+000;

    _C0069[3] = dot(vec4( 1.66666672E-001, 0.00000000E+000, -1.66666672E-001, 0.00000000E+000), _TMP119);

    _TMP26[0] = vec4(_fp.y*_fp.y*_fp.y, _fp.y*_fp.y, _fp.y, 1.00000000E+000);

    _C0079[0] = _TMP26[0].x*vec4( -1.66666672E-001, 5.00000000E-001, -5.00000000E-001, 1.66666672E-001) + _TMP26[0].y*vec4( 5.00000000E-001, -1.00000000E+000, 5.00000000E-001, 0.00000000E+000) + _TMP26[0].z*vec4( -3.33333343E-001, -5.00000000E-001, 1.00000000E+000, -1.66666672E-001) + _TMP26[0].w*vec4( 0.00000000E+000, 1.00000000E+000, 0.00000000E+000, 0.00000000E+000);

    _TMP120.x = _C0069[0];

    _TMP120.y = _C0069[1];

    _TMP120.z = _C0069[2];

    _TMP120.w = _C0069[3];

    _C0081[0] = dot(_TMP31[0], _TMP120);

    _TMP121.x = _C0069[0];

    _TMP121.y = _C0069[1];

    _TMP121.z = _C0069[2];

    _TMP121.w = _C0069[3];

    _C0081[1] = dot(_TMP31[1], _TMP121);

    _TMP122.x = _C0069[0];

    _TMP122.y = _C0069[1];

    _TMP122.z = _C0069[2];

    _TMP122.w = _C0069[3];

    _C0081[2] = dot(_TMP31[2], _TMP122);

    _TMP123.x = _C0069[0];

    _TMP123.y = _C0069[1];

    _TMP123.z = _C0069[2];

    _TMP123.w = _C0069[3];

    _C0081[3] = dot(_TMP31[3], _TMP123);

    _C0091 = _C0079[0].x*_C0081[0] + _C0079[0].y*_C0081[1] + _C0079[0].z*_C0081[2] + _C0079[0].w*_C0081[3];

    _TMP124.x = _C0069[0];

    _TMP124.y = _C0069[1];

    _TMP124.z = _C0069[2];

    _TMP124.w = _C0069[3];

    _C0093[0] = dot(_TMP30[0], _TMP124);

    _TMP125.x = _C0069[0];

    _TMP125.y = _C0069[1];

    _TMP125.z = _C0069[2];

    _TMP125.w = _C0069[3];

    _C0093[1] = dot(_TMP30[1], _TMP125);

    _TMP126.x = _C0069[0];

    _TMP126.y = _C0069[1];

    _TMP126.z = _C0069[2];

    _TMP126.w = _C0069[3];

    _C0093[2] = dot(_TMP30[2], _TMP126);

    _TMP127.x = _C0069[0];

    _TMP127.y = _C0069[1];

    _TMP127.z = _C0069[2];

    _TMP127.w = _C0069[3];

    _C0093[3] = dot(_TMP30[3], _TMP127);

    _C0103 = _C0079[0].x*_C0093[0] + _C0079[0].y*_C0093[1] + _C0079[0].z*_C0093[2] + _C0079[0].w*_C0093[3];

    _TMP128.x = _C0069[0];

    _TMP128.y = _C0069[1];

    _TMP128.z = _C0069[2];

    _TMP128.w = _C0069[3];

    _C0105[0] = dot(_TMP29[0], _TMP128);

    _TMP129.x = _C0069[0];

    _TMP129.y = _C0069[1];

    _TMP129.z = _C0069[2];

    _TMP129.w = _C0069[3];

    _C0105[1] = dot(_TMP29[1], _TMP129);

    _TMP130.x = _C0069[0];

    _TMP130.y = _C0069[1];

    _TMP130.z = _C0069[2];

    _TMP130.w = _C0069[3];

    _C0105[2] = dot(_TMP29[2], _TMP130);

    _TMP131.x = _C0069[0];

    _TMP131.y = _C0069[1];

    _TMP131.z = _C0069[2];

    _TMP131.w = _C0069[3];

    _C0105[3] = dot(_TMP29[3], _TMP131);

    _C0115 = _C0079[0].x*_C0105[0] + _C0079[0].y*_C0105[1] + _C0079[0].z*_C0105[2] + _C0079[0].w*_C0105[3];

    _ret_0 = vec4(_C0091, _C0103, _C0115, 1.00000000E+000);

    FragColor = _ret_0;

    return;

} 
#endif
