=========================================
next
=========================================

*EmuHawk
**Add custom exception display box, so exception info can be clipboarded out
**Support Code-Data Logger for GB/GBC, SMS/GG, and Genesis
**Cheat Dialog: Fix flakiness in value-editing
**Stop FP precision conflicts between lua scripts and D3D Display method
**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
**Improvements to Retro shader compatibility
**Validate user shaders at selection time
**Support user custom AR selection
**Add --load-state commandline
**Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
**Fix #526 - Hex editor repainting fails and garbage rendering

**Tastudio (TODO - editorialize this section)
***color stated frames on WasLag too.
***don't truncate LagLog if the branch's one is shorter, but input is the same.
***clean up garbage lua text and drawings.
***put branch states to a separate greenzone file.
***tsm never actually uses currentBranch, so why should it have it?
***last preparation before new tasproject entry.
***save/load TasSession variables in .tasproj.
***update RowCount before scrolling to frame.
***account for mouse speed when advancing/rewinding.

**Basic Bot
***Monospaced input display
***Get smarter

**Lua
**Fix gameExtraPadding coordinate translation
**Clarify script pause/stop state in UI and logic

*PSX
**Fix #530 "AV Resizing shows black screen with PSX"

*SNES
**Fix crashes in GFX debugger (including fix #529)
**Recommend proper SNES PAR

*Genesis
**Fix missing scrollbars in VDP viewer

=========================================
1.11.3
=========================================

*Released October 14, 2015
*[http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.11.3.zip/download|Windows binary]
*[https://github.com/TASVideos/BizHawk/commit/105cd1c|Revision 105cd1c]

*C64
**Add tape loading, settings menu, and lots of bugfixes

*Lua
**Add client.SetClientExtraPadding; fix client.SetGameExtraPadding window scaling
**Add client.GetSoundOn and client.SetSoundOn

*PSX
**Repair lag counter
**Fix massively broken controller config dialog which was making controllers seem effectively disconnected or malfunctiony

*EmuHawk
**Fix Direct3D display method sleep/ctrl+alt+del crashes
**Fix built-in shaders
**Reduce shader level requirements for basic d3d display method functionality
**Fix Ram Search/Ram Watch recent files menu
**Import PJM and PXM movies
**Sequentially number screenshots taken in the same second without crashing after the 3rd one

=========================================
1.11.2
=========================================

*Released October 10, 2015
*[http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.11.2.zip/download|Windows binary]
*[https://github.com/TASVideos/BizHawk/commit/a44cf5a|Revision a44cf5a]

*PSXHawk
**Update to mednafen 0.9.38.7
**Support 0-2 pads/shocks and 0-2 memcards
**Fix loading of some .psf files
**Add overscan clipping and deinterlacer options
**Fix resolution management and PAR stuff for some PAL modes
**Support .xml disc bundling tool as alternative to .m3u
**Save PAL information in movies, and fix reported PAL movie times
**Fix #460 - overlapping OSD elements
**Support mednafen's emulation of disc error correction (optionally) and graceful sector-out-of-bounds reading

*N64
**Compatibility hack for Jabo vs some Intel GPUs on Windows8+

*SNES
**Handle interlaced modes differently

*mGBA
**Fix #507 - Add "Combined WRAM" memory domain

*GBHawk
**Add LY to trace log 

*NESHawk
**Improve .unf loading (header parsing, Open ROM dialog, vram inference logic) and support more UNIF boards
**Add ines mappers: 6, 51, 53, 90, 136, 147, 202, 204, 209, 211, 212, 213, 214, 216, 235, 244, 17; fix mappers 31, 60, 79, 91, 164, 243, 245, 119, 90, 197
**Support many misc ROMs that are bad/over dumps, wrong/unusual header info, having trainers
**Auto-select region from iNESv2 header
**Fix some graphical corruptions in the PPU for Dragon Warrior 4 and others
**Support 512-entry palettes (QuickNES too)

*GPGX
**Handle AR/resolution-changing more correctly and add option to pad screen out to prevent window resizes
**Fix #494 - cheat decoder unhooked

*EmuHawk
**Direct3D Display Method support
**New Tool: Basic Bot
**Make throttle vs unthrottled vs frame advance behaviour better and add 400% speedlevel
**Add toggles for screen and hud display for true maximum turbo performance
**Add option to suppress double-click fullscreen toggling behaviour
**Don't reorder cheats list when editing cheats
**Fix some crashes on Play Movie dialog
**Support IPCKeyInput (for automation from external program)
**Support xbox pad guide button
**Sequentially number screenshots taken in the same second
**Finetune hotkey config dialog
**Leniency fixes to cue loading
**Make on-screen watches position editable
**Fix crash when minimizing window in gdi+ display method 
**Fix some bugs in gdi+ display method with screenshots and prescaling
**Aboutbox more gitified
**Fix #461 - Repair autofire patterns
**Fix #477 - Support key input over IPC for automation
**Fix #490 - Ampersands in hex editor flakeout
**Fix #493 - Add option to hide OSD messages
**Fix #491 - Tool window sizes get whacked out sometimes

**Movies
***Ability to create/load SaveRam-anchored movies
***Ability to import movies from commandline
***Fix out of memory when using the Play Movie dialog 

**Tastudio
***Add Branches feature
***Fix rerecord counting
***Various UI improvements and bug fixes
***Ability to move markers by alt+click dragging them
***Fix various out of memory and other greenzone crashes
***Hide Power and Reset columns by default.
***Optional icons for states and markers.
***Support creating a savestate anchored movie from another savestate anchored movie
***Support creating a new movie from current saveram 

**Lua
***Fix graphics rendering in GDI+ mode
***Add client.exit() and client.SetGameExtraPadding
***Add movie.startsfromsavestate() and movie.startsfromsaveram(), movie.getheader(), movie.getcomments(), and movie.getsubtitles()
***Add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods 
***Fix bizstring.split() (make 1-based)
***Fix crashes removing callbacks
***Fix #469 - forms.newform() : add an onclosed callback optional parameter
***Fix #463 - memory.readbyterange off-by-one
***Fix #498 - fix quicknes lua rendering being offset incorrectly sometimes

**Hex Editor
***When saving memory domains to file, account for roms in archives
***Fix some UI scrambling on memory domain change / data size changing
***Fix ampersand escaping output 
***Change copy/paste behaviour and add 'export' option to all generally make more sense.
***Fix #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one

**Cheats
***Refresh list when toggling the status of a cheat
***Fix up open and save file dialog file/directory logic 

=========================================
1.11.1
=========================================