using BizHawk.Emulation.Common;

namespace BizHawk.Emulation.Cores.Nintendo.BSNES
{
	public partial class BsnesCore : IInputPollable
	{
		public int LagCount { get; set; }

		public bool IsLagFrame { get; set; }

		// TODO: optimize managed to unmanaged using the ActiveChanged event
		// ??? no idea what this is
		public IInputCallbackSystem InputCallbacks { get; } = new InputCallbackSystem();
	}
}
