<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{F92A3734-EAE1-44D9-B474-FF80AE039790}</ProjectGuid>
    <RootNamespace>bizswan</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)\..;$(ProjectDir)\..\msvc</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions);LSB_FIRST</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>$(ProjectDir)\..;$(ProjectDir)\..\msvc</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions);LSB_FIRST</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\blip\Blip_Buffer.cpp" />
    <ClCompile Include="..\eeprom.cpp" />
    <ClCompile Include="..\gfx.cpp" />
    <ClCompile Include="..\interrupt.cpp" />
    <ClCompile Include="..\memory.cpp" />
    <ClCompile Include="..\newstate.cpp" />
    <ClCompile Include="..\rtc.cpp" />
    <ClCompile Include="..\sound.cpp" />
    <ClCompile Include="..\system.cpp" />
    <ClCompile Include="..\tcache.cpp" />
    <ClCompile Include="..\v30mz.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\blip\Blip_Buffer.h" />
    <ClInclude Include="..\eeprom.h" />
    <ClInclude Include="..\gfx.h" />
    <ClInclude Include="..\interrupt.h" />
    <ClInclude Include="..\mednafen\types.h" />
    <ClInclude Include="..\memory.h" />
    <ClInclude Include="..\msvc\inttypes.h" />
    <ClInclude Include="..\msvc\stdint.h" />
    <ClInclude Include="..\newstate.h" />
    <ClInclude Include="..\rtc.h" />
    <ClInclude Include="..\sound.h" />
    <ClInclude Include="..\system.h" />
    <ClInclude Include="..\v30mz-private.h" />
    <ClInclude Include="..\v30mz.h" />
    <ClInclude Include="..\wswan.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="..\start.inc" />
    <None Include="..\v30mz-modrm.inc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
  <Target Name="CopyToHawkAssets" AfterTargets="PostBuildEvent">
    <Copy SourceFiles="$(OutDir)bizswan.dll" DestinationFolder="$(ProjectDir)../../Assets/dll" SkipUnchangedFiles="true" />
  </Target>
  <Target Name="CopyToHawkOutput" AfterTargets="PostBuildEvent" Condition=" Exists('$(ProjectDir)../../output/dll') ">
    <Copy SourceFiles="$(OutDir)bizswan.dll" DestinationFolder="$(ProjectDir)../../output/dll" SkipUnchangedFiles="true" />
  </Target>
</Project>